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Windows Phone 8 - WiFi Network Lost - Crash

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My app on Windows Phone 8 is crashing if the WiFI network is lost. I created a clean Unity project and reproduced the problem. It appears to be a Unity problem. Has anyone else hit this or know how to fix it? Repro: --------- Made a Unity project, enabled networking (you do that for the Windows Store build or in the Exported Visual Studio project). Export Windows Phone 8 build. In Visual Studio, set the debug mode to Native Only (project properties->Debug). Connect the phone to a WiFi network you can kill and delete all the other networks (so there is no failover). Make sure the phone is connected to your WiFi. Debug/Start app. Once up, kill the network. Wait a few seconds for the phone to detect the WiFi network loss. Notice the crash (if you enable all the exceptions in Vis Studio you can catch the crash). System Info --------- Unity version 4.3.2f1. Built on Windows 8 with Visual Studio 11.0.60610.01 Update 3 HTC Windows Phone 8 Windows Phone 8.0.103247.77 Callstack on the crash looks like this: ---------
UnityPlayer.dll
UnityPlayer.dll
UnityPlayer.dll
UnityPlayer.dll
UnityPlayer.dll
UnityPlayer.dll
WINDOWS.NETWORKING.DLL
WINDOWS.NETWORKING.DLL
WINDOWS.NETWORKING.DLL
WINDOWS.NETWORKING.DLL
WINDOWS.NETWORKING.DLL
NTDLL.DLL
NTDLL.DLL
NTDLL.DLL
NTDLL.DLL

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