Quantcast
Channel: Questions in topic: "wifi"
Viewing all articles
Browse latest Browse all 92

make network script connect over diferent wifi's

$
0
0
my script currently only works when your connected to the same wifi i want to change it to were u can connect to the same server over any wifi var playerPrefab : GameObject; var spawnObject : Transform; var gameName : String = "level1"; private var refreshing : boolean = false; private var hostData : HostData[]; function OnGUI () { if(!Network.isClient && !Network.isServer) { if (GUI.Button(Rect(Screen.width/2,Screen.height/2,100,20),"Start Server")) { startServer(); } if (GUI.Button(Rect(Screen.width/2,Screen.height/2 + 30,100,20),"Refresh Hosts")) { Debug.Log("Refresh"); refreshHostList(); } if(hostData) { for(var i:int = 0; i 0) { refreshing = false; Debug.Log(MasterServer.PollHostList().Length); hostData = MasterServer.PollHostList(); } } } function startServer () { Network.InitializeServer(32,25001, !Network.HavePublicAddress); MasterServer.RegisterHost(gameName, "Tutorial Game", " this is a tutorial"); } function OnServerInitialized () { Debug.Log("server initialized"); spawnPlayer(); } function OnConnectedToServer () { spawnPlayer(); } function spawnPlayer () { Network.Instantiate(playerPrefab, spawnObject.position, Quaternion.identity, 0); } function OnMasterServerEvent(mse:MasterServerEvent) { if(mse == MasterServerEvent.RegistrationSucceeded) { Debug.Log("Registered Server"); } } function refreshHostList () { MasterServer.RequestHostList(gameName); refreshing = true; }

Viewing all articles
Browse latest Browse all 92

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>